Home › Gloria Victis Bestiary — Monsters, Champions, Dungeons & PvE
Gloria Victis Bestiary — Monsters, Champions, Dungeons & PvE
Mobs, champions, dungeons, and the honest PvE truth — including where the attribute cards drop.
Boss drop tables are largely pre-relaunch and the V1.5.0 build made high-tier gear crafting-only — so bosses now yield mats, recipes, currency and the attribute cards rather than finished gear. Per-mob HP and per-kill XP are not published anywhere and are not invented here. Sources.
The three nations
One seamless island (Stoneholm); no nation has a stat advantage — power tracks population.
Ismir
Danes / Vikings — NW snow & mountains; honor-bound clan raiders; axes.
Midland
Feudal Europe — N & E grass/swamp; barons & knights in heavy plate.
Sangmar
Roman / Byzantine — southern sand/rock; fallen empire, united with the Azeb nomads.
Mobs & where to farm
| Mob | Where / notes |
|---|---|
| Rebel Peasant (lvl 3–4) | South of Dunfen — easiest humanoid farm; drops copper + tools + recipes. |
| Robber → Elder Robber (5–8) | West of O'Nar's farm; shields up — shoot legs to aggro. |
| Brigand (7–9) | SW of Dunfen; drops crafting recipes. |
| Wolf / Lynx / Aurochs / Darkhound | Stoneholm — butcher for leather/bones/suet/venison (best ~lvl 25–45 'Hunting Time'). |
| Old Animals (Old Boar/Auroch/Bear) | Boss-tier animal variants — huge HP/damage; drop Old Animal Hides (rare hood recipes) + Beast Leather. |
Champions & world bosses
The Kargald Champion is the one you care about — it drops the Attribute Point cards (+1 permanent point each, up to 20 per character):
| Champion / boss | Lvl | Where | Drops |
|---|---|---|---|
| Kargald Champion | 100 | Center of map (~10 spawn points), randomized times | Character Attribute Point cards (+1 each, tradeable, cap 20/char) + Mount cards. Drop chance 'fairly low' (no % published). |
| Ragi / Brandon / Sirius (raids) | 70 | Triggered by 30 Key Fragments | Black-Guard/Knight gear & recipes + a chance at the Moonstar (highest-base-damage sword, non-craftable). |
| Spectre (Night Ritual) | — | Night-only event (min 3 players) | 4–6 Gold Crowns split — a top gold source. (Confirmed current.) |
| Erendi & Koenraad | 30+ | Sorcerer's Towers (9 sites), several times/day | Erendi's Elixir + recipe, chests. |
Dungeons & PvE events
There are no instanced dungeons — these are open-world, timer-based, rival-nation-contested events:
| Location | Lvl | Party | Reward |
|---|---|---|---|
| Catacombs | 30 | 5+ | 250 Contribution Points + XP + Gold Crowns — the most valuable/popular PvE activity; 3-way contested. |
| Sorcerer's Tower / Temple of Doom | 30 | small group | 650 CP + recipes/mats. |
| Volcano (Vulcan) | mid/high | cap 7/nation | 150 CP + top items; permadeath within the event. |
| Sea Wraiths | 60 | 5/nation | 100 CP (non-loot). |
Progression & the honest PvE truth
- No classes; level cap 100, +5 attribute + 1 ability point per level. Total XP to 100 = 33,330,000 (steeply back-loaded — half of it is the climb from 79→100).
- Mob grinding is the LEAST efficient way to level — events, Catacombs, and winning tournaments (up to ~1.5 levels) give far more. Tutorial/quests carry you safely to ~45.
- High-tier gear is crafting-only now — bosses drop mats, recipes, currency, and the attribute cards, not finished top-tier gear.
- Free attribute & ability resets until any character on the account hits level 90; after that, resets cost gold/Ambers.
Bottom line: Gloria Victis is built around faction PvP and guild warfare — join a guild to actually progress. Want to fight well in it? See the build guides and combat math.