Home › Gloria Victis 2H Axe Bruiser Build — Passives, Stats & Playstyle
Gloria Victis 2H Axe Bruiser Build — Passives, Stats & Playstyle
Frontline 2H melee DPS — the canonical sturdy bruiser.
Stat spreads are community consensus / endgame targets (assume the +20 Attribute Point cards), and some figures are pre-relaunch values that the V1.5.0 build retains — confirm exact numbers in the live in-game builder. The combat framework was unchanged at the June 2026 relaunch (changelog audited). See the combat math and sources.
Role: Frontline 2H melee DPS — the canonical sturdy bruiser.
Weapons
- 2H Axe (primary): 1.2× overhead slash + 5% armor-pen; best raw burst, ~20–30% harder overheads than swords
- 2H Hammer sidearm vs heavy-armor targets (blunt beats heavy)
- 1H + light shield swap for emergencies
Attributes
STR 265 / CON 200 / DEX 80
Tankier: STR 200 / CON 265 / DEX 80
STR is the 2H stat (damage + stamina + slash reduction); CON is HP/stamina/blunt-resist. DEX does nothing for axes — dump it to the 80 floor.
Damage scaling (community-measured): the 2H axe gains 0.28 damage per STR and 0 per DEX — which is exactly why DEX goes to the floor. STR has no damage falloff (only the AP cost ramps past 200), so 265 STR is real linear damage; the 200/265 flip just trades ~18 weapon damage for ~65 HP + stamina + blunt resist (a survivability toggle, not a wrong answer). One honest note: the 2H spear / halberd / bardiche scale identically (0.28/STR) — the axe's edge is its 1.2× overhead + 5% armor-pen + cleave, not raw scaling, so a reach build is equally valid on this exact stat line. Full damage-per-point table →
Passives & skill order (Footman tree unless noted)
Reaper 5 (Cleave) → Strongman → Brute → Breath Control → Finesse → Veteran → Man of Steel → What Doesn't Kill Me → Evade
Top-tier (your one Tier-7 capstone): Battle Rage (uninterruptible below 60% HP for 15s)
Armor
4 medium / 2 heavy (heavy on chest + head); keep 4 of one type for the +10% set bonus
Playstyle
Fight the edges of the melee, Reaper-cleave multiple enemies, throw charged red-bar overheads, kick + flank shieldmen.
Strengths
- highest flexible burst
- Cleave AoE
- strong vs light/medium
Weaknesses
- no shield → archers kite you
- slash resisted by heavy armor (swap to hammer)
- stamina-hungry