Gloria Victis Codex
Unofficial fan guide · info gathered June 2026 · facts are sourced and dated — how we know. Not affiliated with Black Eye Games or gamigo.
Home › Gloria Victis Light Skirmisher (Glass Cannon) Build — Passives, Stats & Playstyle

Gloria Victis Light Skirmisher (Glass Cannon) Build — Passives, Stats & Playstyle

Max-damage roamer/flanker — a bruiser in light armor with throwables.

Stat spreads are community consensus / endgame targets (assume the +20 Attribute Point cards), and some figures are pre-relaunch values that the V1.5.0 build retains — confirm exact numbers in the live in-game builder. The combat framework was unchanged at the June 2026 relaunch (changelog audited). See the combat math and sources.

Role: Max-damage roamer/flanker — a bruiser in light armor with throwables.

Weapons

Attributes

Match the weapon: STR 275 / CON 175 / DEX 80 (axes/spears) or DEX line for swords

CON kept low (~145–175) for max offense.

Glass cannon — all offense, minimal CON. Throwables share the arrow resource pool and scale off the thrown weapon's own stats.

Passives & skill order (Footman tree unless noted)

Offensive Footman right-side (Strongman, Brute, Sting, Precision) + Athlete/Marksman/NoMW for throw capacity

Top-tier (your one Tier-7 capstone): Battle Rage

Armor

6 light or 4 light / 2 medium; light shield optional (−2% damage)

Playstyle

Open with thrown weapons, close for burst, never stand in a fair fight. Hit-and-run.

Strengths

  • top burst
  • mobility
  • ranged opener via throws

Weaknesses

  • dies instantly if caught
  • light armor weak to slash

← All build archetypes · Combat math & formulas →