Home › Gloria Victis Light Skirmisher (Glass Cannon) Build — Passives, Stats & Playstyle
Gloria Victis Light Skirmisher (Glass Cannon) Build — Passives, Stats & Playstyle
Max-damage roamer/flanker — a bruiser in light armor with throwables.
Stat spreads are community consensus / endgame targets (assume the +20 Attribute Point cards), and some figures are pre-relaunch values that the V1.5.0 build retains — confirm exact numbers in the live in-game builder. The combat framework was unchanged at the June 2026 relaunch (changelog audited). See the combat math and sources.
Role: Max-damage roamer/flanker — a bruiser in light armor with throwables.
Weapons
- Throwables (spears/axes — up to 15 with Marksman+Athlete+NoMW) to open, then close with a 2H or 1H + light shield
Attributes
Match the weapon: STR 275 / CON 175 / DEX 80 (axes/spears) or DEX line for swords
CON kept low (~145–175) for max offense.
Glass cannon — all offense, minimal CON. Throwables share the arrow resource pool and scale off the thrown weapon's own stats.
Passives & skill order (Footman tree unless noted)
Offensive Footman right-side (Strongman, Brute, Sting, Precision) + Athlete/Marksman/NoMW for throw capacity
Top-tier (your one Tier-7 capstone): Battle Rage
Armor
6 light or 4 light / 2 medium; light shield optional (−2% damage)
Playstyle
Open with thrown weapons, close for burst, never stand in a fair fight. Hit-and-run.
Strengths
- top burst
- mobility
- ranged opener via throws
Weaknesses
- dies instantly if caught
- light armor weak to slash