Home › Gloria Victis Spear / Halberd / Polearm (Reach) Build — Passives, Stats & Playstyle
Gloria Victis Spear / Halberd / Polearm (Reach) Build — Passives, Stats & Playstyle
Reach DPS & zoning, second-line poker, anti-cavalry, siege MVP.
Stat spreads are community consensus / endgame targets (assume the +20 Attribute Point cards), and some figures are pre-relaunch values that the V1.5.0 build retains — confirm exact numbers in the live in-game builder. The combat framework was unchanged at the June 2026 relaunch (changelog audited). See the combat math and sources.
Role: Reach DPS & zoning, second-line poker, anti-cavalry, siege MVP.
Weapons
- 2H Spear (longest reach, 1.0 pierce stab, best vs medium)
- Halberd (1.0 slash all swings + Cleave, longest cleaver, best vs light)
- Guisarme (all-pierce + Cleave, great vs the medium-armor majority)
- all polearms scale on STRENGTH
Attributes
STR 275 / CON 185 / DEX 80
More survivable: STR 250 / CON 210 / DEX 80
STR ≥250 is mandatory (polearm damage + slash resist). DEX is useless for spears — leave at 80.
Passives & skill order (Footman tree unless noted)
Reaper 5 (Cleave) → Athlete → Strongman → Breath Control → Brute → Finesse → Huntsman → Veteran → Breaker → Sting 10 (+pierce) → Precision
Top-tier (your one Tier-7 capstone): Battle Rage
Armor
4 medium / 2 heavy (or 6 medium for the set bonus + max damage)
Playstyle
Stay in the second rank and stab through gaps over the shieldmen; Cleave halberds into clusters; brace vs cavalry charges.
Strengths
- longest reach in the game
- controls space + anti-cav
- Cleave AoE
- great vs medium-armor majority & shields (Breaker)
Weaknesses
- non-stab swings are weak (0.5×)
- no shield on 2H
- vulnerable if a flanker closes the gap